top of page

Laurie GIOL

CG Generalist

lauriegiol1@gmail.com

+1 (514) 473 0936

A motivated and passionate 3D artist. Highly adaptable, working well under pressure both autonomously and as part of a team.

 

 Key Skills and Competencies:

- Bilingual (French, English)

- Organised and methodical

- Positive attitude

- Listening skills

- Work independently

- Work well in a team

- Communication skills

- Handle pressure

Computer Graphic Experience:

September 2023 until now: 3D Artist - Felix and Paul Studios

3D artist for an VR immersive experience Responsibilities: Modeling and texturing assets, creating environment in Unreal and using Speedtree to create foliage for the project.

August 2022-Mai 2023: CG Generalist - L'Atelier Animation

CG Generalist in the technical check department for L'Atelier's FA film "10 Lives". Responsibilities: Correcting and troubleshooting shots for the animation and layout departments. Checking fixes with lighting software, Guerilla.

April 2021- June 2022: CG Generalist - AProductions Ltd

CG Generalist for the pre-school show Bea's Block on HBO Max. Responsibilities: Modeling and texturing assets, lighting - interiors, exteriors and props.

January 2021- February 2021: Lighting TA - Jellyfish Pictures

Lighting TA for the Dreamworks feature film, Spirit Untamed. Responsibilities: Troubleshooting for lighting workflows, monitoring render quality for final renders, working closely with the finalling department to insure quality control.

September 2019- March 2020: CG Generalist - Axis VFX

CG Generalist for the season 2 of the TV series A Discovery of Witches on Sky. Responsibilities: Modeling, texturing and layout assets for a large scale city environment.

March-August 2019 : CG Generalist - 422 South

CG Generalist: Modeller and texture artist for the season 2 of  Drain the Oceans which is a Australian and British documentary television on National Geographic.

October 2018-Mars 2019: Lighter/ technical Animator - Axis VFX

Lighter and TD Animator for the season 2 of the TV series Happy! on Netflix.

Software:

 

Hard surface modeling: Maya, 3DS MAX

Lighting: Houdini, 3DS MAX

Texturing: Substance painter

Rendering: Arnold, Redshift, Vray

Unreal Engine 4

Photoshop

​SpeedTree

Education


2 018-BA(Hons) Animation. University of West of England, Bristol.

2015- Foundation Diploma in Art & Design. SGS College, Bristol.

2012-BTEC Business Management. Université international René Cassin, France.

Hobbies

Brazilian Jiu Jitsu, video games, cinema and reading

References Available on request 

bottom of page